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1. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
So you're set on this and nothing's going to change your mind? Well, fortunately you have statistics that will show you exactly how bad this is a couple of months after introduction, when daily logins rise (obviously) but subscriptions and pvp ac...
- by Masao Kurata - at 2016.04.12 19:14:31
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2. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Rain6639 wrote: Masao Kurata wrote: Pryce Caesar wrote: Can I assume that I have covered all the points that concern you? No, their mechanics are actually incredibly imbalanced to say the least and completely broken when exploited to f...
- by Masao Kurata - at 2016.04.12 01:57:08
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3. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Pryce Caesar wrote: Can I assume that I have covered all the points that concern you? No, their mechanics are actually incredibly imbalanced to say the least and completely broken when exploited to full effectiveness. I also literally do not...
- by Masao Kurata - at 2016.04.12 01:38:42
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4. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
CCP Rise wrote: Wow CCP And finally the traditional MMO comparisons. While I found most of these comments to be the most entertaining, it's pretty absurd to think that any feature which can be found in a traditional MMO appearing in EVE means w...
- by Masao Kurata - at 2016.04.12 00:17:15
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5. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: It's a punishment for not playing. I think you mean not playing or not playing the way CCP decides you should. Hell, even people who spend most of their time doing metagaming without undocking can be valuable players.
- by Masao Kurata - at 2016.04.11 05:06:06
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6. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
CCP Rise wrote: Thanks for all the feedback. Just posting to let you guys know we are reading all of it and even if takes a couple days we will definitely follow up with as many answers as possible. Keep it coming. The "answer" to the who...
- by Masao Kurata - at 2016.04.09 04:30:24
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7. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Have you actually given up on EVE being a sandbox? If so please just tell us and we can all find better things to do with our lives.
- by Masao Kurata - at 2016.04.08 23:54:50
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8. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Absolutely not. Logging in every character every day and popping a rat (incidentally something I do more like every month currently, pve is not part of my regular gameplay and I do not want it to be) is every bit as much of a grind as going throug...
- by Masao Kurata - at 2016.04.08 17:40:01
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9. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Well, it's been pushed to sisi now and it seems that Fozzie's response to the controversy is... ...to make the unwarranted buff a tiny bit bigger, at exactly 34% hull resistances.
- by Masao Kurata - at 2016.03.01 17:23:18
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10. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Xe'Cara'eos wrote: Also - has anyone yet done the maths on how long a gankalyst will now last against concord? Or are the rumours of concord doing a 5th damage type true? Er mate, you know that CONCORD has infinite strength ECM, right? As so...
- by Masao Kurata - at 2016.02.25 07:06:13
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11. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Teckos Pech wrote: That is what is the probability you had a certain characteristic type given you were ganked. Then we can, if we had the data, use Bayes Theorem to come up with P(G|X), that is, But, like, that's just a theorem, man. I som...
- by Masao Kurata - at 2016.02.23 20:59:28
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12. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Murkar Omaristos wrote: ^^ this has literally no bearing on my point whatsoever. Excuse me for knowing what I'm talking about :P
- by Masao Kurata - at 2016.02.22 12:18:45
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13. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Murkar Omaristos wrote: Buffing their HP won't fix ganking, it will just make it harder. Lots of groups gank for fun rather than profit, and using gank thoraxes instead of catalysts really isn't a big deal. Y'know gank thoraxes are dumb, ri...
- by Masao Kurata - at 2016.02.22 06:13:56
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14. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: Kaarous Aldurald wrote: They're in highsec because otherwise risk would be nonexistent for miners and haulers. They're in highsec for the same reason miners and haulers are, to reduce how much effort they have to put into ...
- by Masao Kurata - at 2016.02.15 19:57:49
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15. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Estella Osoka wrote: I guess gankers will just have to come up with more bros and higher DPS fits. There's only one higher dps fit we are not already using, and that's because it's a 300M battleship fit (and being a battleship already means ...
- by Masao Kurata - at 2016.02.15 19:08:06
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16. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Ms Michigan wrote: Second, it was lore breaking and always struck me as weird to never have some sort of base resist on hulls. 33% across the board just makes sense to a piece of metal. Let me fix that for you: all resists and dps numbers ar...
- by Masao Kurata - at 2016.02.15 18:14:32
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17. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Nitshe Razvedka wrote: If you gave me the powers of facpol GAME-ON. You mean spawning 20km from someone at any time and infinite respawning? No dice. No drone jamming for you either. EDIT: But seriously, facpol don't do anything but preven...
- by Masao Kurata - at 2016.02.15 01:41:13
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18. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Nitshe Razvedka wrote: Now we need a profit driven reason to Anti-Gank. LP's simular to FW is a good start. Sure. In return, please remove facpol since players will be given incentives to do their job.
- by Masao Kurata - at 2016.02.15 01:31:12
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19. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: Masao Kurata wrote: Explosions are fun. The absence of explosions is not fun. I completely agree, which is why they should be given better mechanics to cause explosions opposing your own and a reasonable shot at winning th...
- by Masao Kurata - at 2016.02.15 01:24:32
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20. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: Masao Kurata wrote: It's not our fault that only bad players try to save freighters. Maybe not, but it is a sign of what playstyles are being selected by players, and you have to ask yourself, why are no competent players ...
- by Masao Kurata - at 2016.02.15 00:33:43
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